@startuml
sprite $alien [48x48/16] {
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}


!define WEATHER_ALIEN(_alias) ENTITY(rectangle,black,alien,_alias,WEATHER ALIEN)
!define WEATHER_ALIEN(_alias, _label) ENTITY(rectangle,black,alien,_label, _alias,WEATHER ALIEN)
!define WEATHER_ALIEN(_alias, _label, _shape) ENTITY(_shape,black,alien,_label, _alias,WEATHER ALIEN)
!define WEATHER_ALIEN(_alias, _label, _shape, _color) ENTITY(_shape,_color,alien,_label, _alias,WEATHER ALIEN)
skinparam folderBackgroundColor<<WEATHER ALIEN>> White
@enduml